President Of USA Photo Ai Image Free | Photo Prompts
American President Photo
Prompt

The character’s face, facial proportions, expressions, skin texture, wrinkles, pores, scars,
hair, and overall physiognomy MUST follow EXACTLY the provided reference image.
The reference image is mandatory and defines the character completely.
Do NOT stylize, cartoonize, anime-fy, exaggerate, or alter facial features in any way.
The character is portrayed wearing the classic Goku battle outfit from Dragon Ball Z,
reimagined as a fully realistic, real-world combat uniform.
Clothing realism (EXTREME DETAIL):
The gi must look 100% photorealistic, made of real fabric with visible textile weave,
stitching, seams, folds, tension points, sweat absorption, dirt accumulation, frayed edges,
tears, and battle damage.
Fabric shows stretching under strain, discoloration from sweat, dust embedded in fibers,
and natural wear consistent with intense physical combat.
No clean or perfect surfaces — everything looks used, stressed, and real.
Body & injury realism:
The character’s body and face show realistic battle injuries: small cuts, bruises, abrasions,
redness, dust on the skin, dried sweat, subtle blood marks, and clear signs of exhaustion.
Skin shows true human imperfections: pores, uneven tone, micro-wrinkles, fine hair, and
tension lines.
Muscles engage naturally, obeying real human anatomy and physics.
Genki Dama action (PHYSICAL REALISM):
The character is floating above the ground, captured mid-air as if photographed during an
extreme physical phenomenon.
He has both arms raised upward, palms open, actively charging a colossal blue energy
sphere (Genki Dama) above his hands.
The Genki Dama must appear as a massive, realistic energy phenomenon, not a fantasy
glow:
Appearance similar to compressed plasma / ionized atmospheric energy
Internal turbulence, layered light density, electrical filaments, subtle shockwave ripples
Realistic light falloff and volumetric behavior
The blue light physically illuminates the character’s face, skin, clothing, sweat, dust, and
surrounding environment with accurate reflections and shadows.
Around the character, rocks, debris, and fragments of terrain float, reacting to the energy
buildup:
Stones rotate slowly, with realistic mass, gravity resistance, and air displacement
Dust and debris lift and spiral due to pressure and electromagnetic disturbance
No magical levitation look — everything follows realistic physics
Environment realism — Dragon Ball landscape as real Earth:
The scene takes place in a Dragon Ball–inspired landscape recreated as a real location on
Earth:
Vast rocky plains, cracked ground, eroded stone formations, desert dunes, and distant
mountains
The sky is storm-heavy and realistic, with dense clouds, atmospheric depth, and real
lightning bolts behaving like real electrical discharges
Wind-driven dust, turbulence, and pressure distortions are visible in the air
Lighting & camera realism:
Lighting behaves like real-world photography:
Strong directional storm light
Deep, natural shadows
Rim light from clouds and the energy sphere
The Genki Dama acts as a secondary light source, casting realistic blue illumination
No artificial glow effects, no fantasy shaders, no CGI look
Overall realism requirement:
This image must look like a real human photographed in mid-air during an extreme
atmospheric and physical event, generating a massive energy phenomenon that feels
scientifically plausible.
Nothing should resemble anime, illustration, CGI, or stylized rendering.
The result must be indistinguishable from a real photograph taken in our world.
Style: absolute photorealism, cinematic photography
Rendering goal: indistinguishable from real life
Output format: 1080×1350 (vertical)
Focus: character (primary), Genki Dama and environment (secondary)
Goal: a real human performing a Genki Dama in a real-world Dragon Ball–inspired
landscapeCinematic hyper-realism with extreme emphasis on professional safety
equipment, realistic working posture, material textures, technical precision, and
environmental authenticity.
Lula Prompt From AI Image Generator
Prompt

CRITICAL REQUIREMENT — STRICT REFERENCE MATCH:
The character’s face, facial proportions, expressions, skin texture, pores, wrinkles, scars,
micro-details, and overall physiognomy MUST follow EXACTLY the provided reference
image.
The reference image is mandatory and defines the character completely.
Do NOT stylize, cartoonize, anime-fy, or alter facial features in any way.
The character is portrayed wearing the Majin Boo battle outfit from Dragon Ball Z, recreated
as a fully realistic, real-world combat costume that could exist in real life.
Outfit description — EXACT STRUCTURE (ULTRA-REALISTIC):
The outfit is sleeveless, with no sleeves and no pants.
The upper body features a dark sleeveless open vest, exposing the chest, made of thick,
realistic fabric with visible stitching, seams, folds, and natural wear.
Around the waist, the character wears a wide yellow belt with a black “L” symbol, rendered
as a real embroidered, stitched, or embossed emblem integrated into the belt material.
The lower garment consists of a white skirt-like fabric (no trousers), made of heavy cloth
with realistic weight, folds, creases, dust accumulation, sweat absorption, and subtle fabric
discoloration.
Under the skirt, the legs are covered by dark fitted material, blending naturally into the
boots.
The character wears tall yellow boots, rendered as real combat footwear with leather or
reinforced synthetic material, showing scuffs, scratches, dirt, creases, and realistic wear
from movement.
Material & wear realism:
All fabrics must show true textile weave, fraying at edges, tension points, and natural
deformation caused by movement.
No clean or perfect surfaces — everything must look used, worn, and physically real.
Colors must be grounded and natural, avoiding saturation or artificial tones.
Body & skin realism:
Exposed skin must appear fully human and realistic, with pores, uneven tone, subtle
redness, sweat, dust, and micro-imperfections.
Lighting must interact naturally with skin and fabric, revealing texture and depth.
No smooth, plastic, or stylized surfaces.
Environment — Dragon Ball city reimagined as real:
The scene takes place in a classic Dragon Ball–inspired city, recreated as a real-world urban
environment.
Rounded futuristic buildings are rendered as real architecture, made of concrete, metal,
glass, and stone, with cracks, dust, weathering, and realistic scale.
Streets, open plazas, and damaged structures suggest recent conflict.
The city feels inhabited, grounded, and physically believable, not animated or stylized.
Lighting & realism requirement:
Lighting behaves like real-world photography, with natural daylight, realistic shadows, and
accurate color response.
No fantasy glow, no anime lighting, no CGI look.
The entire image must look like a real photograph taken in our world.
Style: absolute photorealism, cinematic photography
Rendering goal: indistinguishable from real life
Output format: 1080×1350 (vertical)
Focus: character (primary), realistic Dragon Ball–inspired city (secondary)
Barack Obama AI Image Generator
Prompt

NON-NEGOTIABLE REQUIREMENT — EXACT FACE MATCH
The character’s face, facial proportions, bone structure, expressions, wrinkles, pores, scars,
asymmetries, micro-details, skin texture, hairline, beard shadow (if present), and overall
physiognomy MUST follow EXACTLY the provided reference image.
The reference image fully defines the person.
Do NOT alter, idealize, stylize, smooth, beautify, or reinterpret the face in any way.
This must look like the same real person photographed in another situation.
No anime style.
No fantasy look.
No CGI.
No illustration.
No stylized realism.
This must be indistinguishable from real photography.
OUTFIT — MAXIMUM MATERIAL REALISM (PICCOLO, REAL WORLD)
The character wears a Piccolo-inspired battle outfit reconstructed as real, physical clothing
worn by a real human.
Sleeveless purple gi (upper body) made from thick, coarse, real fabric, similar to heavy
cotton or canvas.
The fabric shows:
visible weave and stitching
uneven tension across the chest and shoulders
soaked areas darkened by rain
dirt embedded in fibers
fraying at edges
micro-tears and stretched seams from prolonged use
Heavy off-white / gray cape, extremely realistic:
visibly heavy and waterlogged
rain-darkened fabric clinging slightly to the back
frayed edges, stains, accumulated grime
natural gravity pull and wind resistance
folds deform realistically under rain and wind
Wide blue fabric sash, tightly wrapped:
compression creases
uneven wrapping tension
soaked fabric with darker rain patches
dirt and sweat accumulation
Loose purple pants, battle-worn:
real abrasion marks
dirt ground into the knees and thighs
torn fabric exposing skin underneath
wet fabric sticking slightly to the legs
natural bunching around calves and ankles
Brown leather boots, fully realistic:
natural leather grain
cracked creases from movement
mud, wet stone residue
worn soles
rain-soaked darkening and scuffed edges
Nothing looks clean, new, or costume-like.
Everything looks used, heavy, wet, uncomfortable, and real.
BODY, SKIN & INJURIES — REAL HUMAN DAMAGE
The character’s body shows true physical wear, not stylized battle damage:
Skin is wet from rain, showing:
real pores
uneven coloration
goosebumps from cold wind
mud streaks mixed with rainwater
Injuries are medically believable:
shallow cuts with realistic edges
bruises with correct coloration
abrasions with dirt inside wounds
small amounts of dried blood partially diluted by rain
Muscles are naturally tense, not exaggerated:
veins subtly visible under strain
posture compensating for wind and slippery rock
Breathing effort is visible in chest and shoulders.
This is a tired, injured human, not a superhero render.
ENVIRONMENT — REAL MOUNTAIN PEAK, REAL WEATHER
The character stands on the summit of a very high mountain, captured as if photographed
by a real camera crew in extreme conditions.
Jagged rock surface:
sharp edges
erosion marks
cracks filled with water
wet stone reflections
Surrounding landscape:
multiple layers of mountain ranges
atmospheric perspective
mist and fog between peaks
realistic depth and scale
The altitude feels dangerous and cold, not scenic fantasy.
RAIN, LIGHTNING & PHYSICS (NO FANTASY EFFECTS)
Heavy rain behaves realistically:
angled rainfall driven by wind
droplets bouncing off rock
water runoff following gravity
Lightning bolts:
brief, violent flashes
realistic branching
no glowing outlines
momentary illumination of clouds and terrain
Thunderclouds:
dense, layered, heavy
realistic storm structure
no stylized colors
No energy glows.
No aura effects.
No fantasy lighting.
Everything obeys real-world physics.
LIGHTING & CAMERA — REAL STORM PHOTOGRAPHY
Lighting matches real high-altitude storm conditions:
overcast base light
sudden lightning highlights
deep, soft shadows
wet surfaces reflecting light subtly
Camera feel:
real lens depth
natural contrast
no artificial bloom
no HDR exaggeration
Looks like a National Geographic / Reuters / documentary photograph, not concept art.
FINAL REALISM STATEMENT
This image must look like:
A real photograph of a real human standing on a mountain peak during a violent
thunderstorm, wearing heavy, damaged clothing inspired by Piccolo — captured in the real
world with real weather, real injuries, and real materials.
If it looks animated, cinematic fantasy, CGI, anime, illustration, or stylized in any way, it is
incorrect.
Style: absolute photorealism
Rendering: indistinguishable from real photography
Output format: 1080×1350 (vertical)
Focus: character (primary), stormy mountain environment (secondary)
Bolsonaro Prompt Image
Prompt

CRITICAL REQUIREMENT — STRICT REALISM:
The character’s face, facial proportions, expressions, skin texture, pores, wrinkles, scars,
hair, micro-details, and overall physiognomy MUST follow EXACTLY the provided reference
image.
The reference image is mandatory and defines the character completely.
No stylization, no anime traits, no cartoon features, no hybrid 3D look, no fantasy
exaggeration.
The character is portrayed wearing the Vegeta navy blue battle suit, reinterpreted as a real,
functional combat uniform that could exist in the real world.
Clothing realism (EXTREME DETAIL):
Fabric must show real textile weave, stitching, seams, reinforced areas, and realistic stretch
points.
The suit must display sweat absorption, darker moisture zones, dust accumulation,
abrasion marks, frayed edges, micro-tears, and pressure wrinkles caused by movement.
White gloves must appear as real combat gloves (leather or advanced synthetic material),
with visible creases, worn fingertips, dirt embedded in seams, and subtle discoloration from
use.
No clean or “perfect” surfaces — everything must look used, stressed, and real.
Injuries and body realism:
The character shows realistic physical damage: shallow cuts, bruises, abrasions, redness,
minor swelling, dirt stuck to skin, dried sweat, and subtle blood traces.
Skin must show true human imperfections: uneven tone, pores reacting to cold altitude, fine
hairs, and tension lines.
Muscles engage naturally according to physics — no exaggerated anatomy.
Environment realism (REAL WORLD SKY & STORMS):
The character is flying between real storm clouds, as if captured by a high-speed camera in
extreme atmospheric conditions.
Clouds must look meteorologically real, with dense moisture layers, depth variation, and
turbulent airflow.
Lightning bolts must behave like real electrical discharges: branching paths, momentary
illumination, realistic brightness falloff, and interaction with surrounding clouds.
Wind pressure visibly affects clothing, body posture, and airborne particles.
No fantasy skies — this must look like a real storm system on Earth.
Energy sphere realism (PHYSICAL PHENOMENON):
The blue energy sphere forming in the character’s extended left hand must be treated as a
real, physics-based phenomenon, not magic or anime glow.
Appearance similar to compressed plasma or ionized energy, with internal turbulence,
electrical filaments, pressure distortion, and subtle shockwave ripples.
The energy emits realistic light behavior:
Correct light falloff
Accurate reflections on skin, gloves, fabric, and moisture
Atmospheric scattering in nearby mist and clouds
No glowing outlines, no fantasy aura shaders, no visual effects that look synthetic.
Lighting & camera realism:
Lighting must behave like real-world photography: strong contrast, directional storm light,
lightning flashes, and secondary illumination from the energy sphere.
Shadows must be deep, soft-edged where appropriate, and consistent with light sources.
Color grading must be cinematic but natural — no oversaturation or artificial color palettes.
Depth, scale, and perspective must feel physically correct.
Final intent:
This image must look like a real human photographed in mid-air during an extreme storm,
wearing a real-world version of Vegeta’s battle suit, generating a physically plausible energy
phenomenon.
Nothing should suggest anime, illustration, CGI, or stylized rendering.
The result must be indistinguishable from a real photograph taken in our world.
Style: absolute photorealism, cinematic photography
Rendering goal: indistinguishable from real life
Output format: 1080×1350 (vertical)
Focus: character (primary), storm environment (secondary)









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