President Of USA Photo Ai Image Free

President Of USA Photo Ai Image Free | Photo Prompts

American President Photo

Prompt
Prompt Image
The character’s face, facial proportions, expressions, skin texture, wrinkles, pores, scars, hair, and overall physiognomy MUST follow EXACTLY the provided reference image. The reference image is mandatory and defines the character completely. Do NOT stylize, cartoonize, anime-fy, exaggerate, or alter facial features in any way. The character is portrayed wearing the classic Goku battle outfit from Dragon Ball Z, reimagined as a fully realistic, real-world combat uniform. Clothing realism (EXTREME DETAIL): The gi must look 100% photorealistic, made of real fabric with visible textile weave, stitching, seams, folds, tension points, sweat absorption, dirt accumulation, frayed edges, tears, and battle damage. Fabric shows stretching under strain, discoloration from sweat, dust embedded in fibers, and natural wear consistent with intense physical combat. No clean or perfect surfaces — everything looks used, stressed, and real. Body & injury realism: The character’s body and face show realistic battle injuries: small cuts, bruises, abrasions, redness, dust on the skin, dried sweat, subtle blood marks, and clear signs of exhaustion. Skin shows true human imperfections: pores, uneven tone, micro-wrinkles, fine hair, and tension lines. Muscles engage naturally, obeying real human anatomy and physics. Genki Dama action (PHYSICAL REALISM): The character is floating above the ground, captured mid-air as if photographed during an extreme physical phenomenon. He has both arms raised upward, palms open, actively charging a colossal blue energy sphere (Genki Dama) above his hands. The Genki Dama must appear as a massive, realistic energy phenomenon, not a fantasy glow: Appearance similar to compressed plasma / ionized atmospheric energy Internal turbulence, layered light density, electrical filaments, subtle shockwave ripples Realistic light falloff and volumetric behavior The blue light physically illuminates the character’s face, skin, clothing, sweat, dust, and surrounding environment with accurate reflections and shadows. Around the character, rocks, debris, and fragments of terrain float, reacting to the energy buildup: Stones rotate slowly, with realistic mass, gravity resistance, and air displacement Dust and debris lift and spiral due to pressure and electromagnetic disturbance No magical levitation look — everything follows realistic physics Environment realism — Dragon Ball landscape as real Earth: The scene takes place in a Dragon Ball–inspired landscape recreated as a real location on Earth: Vast rocky plains, cracked ground, eroded stone formations, desert dunes, and distant mountains The sky is storm-heavy and realistic, with dense clouds, atmospheric depth, and real lightning bolts behaving like real electrical discharges Wind-driven dust, turbulence, and pressure distortions are visible in the air Lighting & camera realism: Lighting behaves like real-world photography: Strong directional storm light Deep, natural shadows Rim light from clouds and the energy sphere The Genki Dama acts as a secondary light source, casting realistic blue illumination No artificial glow effects, no fantasy shaders, no CGI look Overall realism requirement: This image must look like a real human photographed in mid-air during an extreme atmospheric and physical event, generating a massive energy phenomenon that feels scientifically plausible. Nothing should resemble anime, illustration, CGI, or stylized rendering. The result must be indistinguishable from a real photograph taken in our world. Style: absolute photorealism, cinematic photography Rendering goal: indistinguishable from real life Output format: 1080×1350 (vertical) Focus: character (primary), Genki Dama and environment (secondary) Goal: a real human performing a Genki Dama in a real-world Dragon Ball–inspired landscapeCinematic hyper-realism with extreme emphasis on professional safety equipment, realistic working posture, material textures, technical precision, and environmental authenticity.

Lula Prompt From AI Image Generator

Prompt
Prompt Image
CRITICAL REQUIREMENT — STRICT REFERENCE MATCH: The character’s face, facial proportions, expressions, skin texture, pores, wrinkles, scars, micro-details, and overall physiognomy MUST follow EXACTLY the provided reference image. The reference image is mandatory and defines the character completely. Do NOT stylize, cartoonize, anime-fy, or alter facial features in any way. The character is portrayed wearing the Majin Boo battle outfit from Dragon Ball Z, recreated as a fully realistic, real-world combat costume that could exist in real life. Outfit description — EXACT STRUCTURE (ULTRA-REALISTIC): The outfit is sleeveless, with no sleeves and no pants. The upper body features a dark sleeveless open vest, exposing the chest, made of thick, realistic fabric with visible stitching, seams, folds, and natural wear. Around the waist, the character wears a wide yellow belt with a black “L” symbol, rendered as a real embroidered, stitched, or embossed emblem integrated into the belt material. The lower garment consists of a white skirt-like fabric (no trousers), made of heavy cloth with realistic weight, folds, creases, dust accumulation, sweat absorption, and subtle fabric discoloration. Under the skirt, the legs are covered by dark fitted material, blending naturally into the boots. The character wears tall yellow boots, rendered as real combat footwear with leather or reinforced synthetic material, showing scuffs, scratches, dirt, creases, and realistic wear from movement. Material & wear realism: All fabrics must show true textile weave, fraying at edges, tension points, and natural deformation caused by movement. No clean or perfect surfaces — everything must look used, worn, and physically real. Colors must be grounded and natural, avoiding saturation or artificial tones. Body & skin realism: Exposed skin must appear fully human and realistic, with pores, uneven tone, subtle redness, sweat, dust, and micro-imperfections. Lighting must interact naturally with skin and fabric, revealing texture and depth. No smooth, plastic, or stylized surfaces. Environment — Dragon Ball city reimagined as real: The scene takes place in a classic Dragon Ball–inspired city, recreated as a real-world urban environment. Rounded futuristic buildings are rendered as real architecture, made of concrete, metal, glass, and stone, with cracks, dust, weathering, and realistic scale. Streets, open plazas, and damaged structures suggest recent conflict. The city feels inhabited, grounded, and physically believable, not animated or stylized. Lighting & realism requirement: Lighting behaves like real-world photography, with natural daylight, realistic shadows, and accurate color response. No fantasy glow, no anime lighting, no CGI look. The entire image must look like a real photograph taken in our world. Style: absolute photorealism, cinematic photography Rendering goal: indistinguishable from real life Output format: 1080×1350 (vertical) Focus: character (primary), realistic Dragon Ball–inspired city (secondary)

Barack Obama AI Image Generator

Prompt
Prompt Image
NON-NEGOTIABLE REQUIREMENT — EXACT FACE MATCH The character’s face, facial proportions, bone structure, expressions, wrinkles, pores, scars, asymmetries, micro-details, skin texture, hairline, beard shadow (if present), and overall physiognomy MUST follow EXACTLY the provided reference image. The reference image fully defines the person. Do NOT alter, idealize, stylize, smooth, beautify, or reinterpret the face in any way. This must look like the same real person photographed in another situation. No anime style. No fantasy look. No CGI. No illustration. No stylized realism. This must be indistinguishable from real photography. OUTFIT — MAXIMUM MATERIAL REALISM (PICCOLO, REAL WORLD) The character wears a Piccolo-inspired battle outfit reconstructed as real, physical clothing worn by a real human. Sleeveless purple gi (upper body) made from thick, coarse, real fabric, similar to heavy cotton or canvas. The fabric shows: visible weave and stitching uneven tension across the chest and shoulders soaked areas darkened by rain dirt embedded in fibers fraying at edges micro-tears and stretched seams from prolonged use Heavy off-white / gray cape, extremely realistic: visibly heavy and waterlogged rain-darkened fabric clinging slightly to the back frayed edges, stains, accumulated grime natural gravity pull and wind resistance folds deform realistically under rain and wind Wide blue fabric sash, tightly wrapped: compression creases uneven wrapping tension soaked fabric with darker rain patches dirt and sweat accumulation Loose purple pants, battle-worn: real abrasion marks dirt ground into the knees and thighs torn fabric exposing skin underneath wet fabric sticking slightly to the legs natural bunching around calves and ankles Brown leather boots, fully realistic: natural leather grain cracked creases from movement mud, wet stone residue worn soles rain-soaked darkening and scuffed edges Nothing looks clean, new, or costume-like. Everything looks used, heavy, wet, uncomfortable, and real. BODY, SKIN & INJURIES — REAL HUMAN DAMAGE The character’s body shows true physical wear, not stylized battle damage: Skin is wet from rain, showing: real pores uneven coloration goosebumps from cold wind mud streaks mixed with rainwater Injuries are medically believable: shallow cuts with realistic edges bruises with correct coloration abrasions with dirt inside wounds small amounts of dried blood partially diluted by rain Muscles are naturally tense, not exaggerated: veins subtly visible under strain posture compensating for wind and slippery rock Breathing effort is visible in chest and shoulders. This is a tired, injured human, not a superhero render. ENVIRONMENT — REAL MOUNTAIN PEAK, REAL WEATHER The character stands on the summit of a very high mountain, captured as if photographed by a real camera crew in extreme conditions. Jagged rock surface: sharp edges erosion marks cracks filled with water wet stone reflections Surrounding landscape: multiple layers of mountain ranges atmospheric perspective mist and fog between peaks realistic depth and scale The altitude feels dangerous and cold, not scenic fantasy. RAIN, LIGHTNING & PHYSICS (NO FANTASY EFFECTS) Heavy rain behaves realistically: angled rainfall driven by wind droplets bouncing off rock water runoff following gravity Lightning bolts: brief, violent flashes realistic branching no glowing outlines momentary illumination of clouds and terrain Thunderclouds: dense, layered, heavy realistic storm structure no stylized colors No energy glows. No aura effects. No fantasy lighting. Everything obeys real-world physics. LIGHTING & CAMERA — REAL STORM PHOTOGRAPHY Lighting matches real high-altitude storm conditions: overcast base light sudden lightning highlights deep, soft shadows wet surfaces reflecting light subtly Camera feel: real lens depth natural contrast no artificial bloom no HDR exaggeration Looks like a National Geographic / Reuters / documentary photograph, not concept art. FINAL REALISM STATEMENT This image must look like: A real photograph of a real human standing on a mountain peak during a violent thunderstorm, wearing heavy, damaged clothing inspired by Piccolo — captured in the real world with real weather, real injuries, and real materials. If it looks animated, cinematic fantasy, CGI, anime, illustration, or stylized in any way, it is incorrect. Style: absolute photorealism Rendering: indistinguishable from real photography Output format: 1080×1350 (vertical) Focus: character (primary), stormy mountain environment (secondary)

Bolsonaro Prompt Image

Prompt
Prompt Image
CRITICAL REQUIREMENT — STRICT REALISM: The character’s face, facial proportions, expressions, skin texture, pores, wrinkles, scars, hair, micro-details, and overall physiognomy MUST follow EXACTLY the provided reference image. The reference image is mandatory and defines the character completely. No stylization, no anime traits, no cartoon features, no hybrid 3D look, no fantasy exaggeration. The character is portrayed wearing the Vegeta navy blue battle suit, reinterpreted as a real, functional combat uniform that could exist in the real world. Clothing realism (EXTREME DETAIL): Fabric must show real textile weave, stitching, seams, reinforced areas, and realistic stretch points. The suit must display sweat absorption, darker moisture zones, dust accumulation, abrasion marks, frayed edges, micro-tears, and pressure wrinkles caused by movement. White gloves must appear as real combat gloves (leather or advanced synthetic material), with visible creases, worn fingertips, dirt embedded in seams, and subtle discoloration from use. No clean or “perfect” surfaces — everything must look used, stressed, and real. Injuries and body realism: The character shows realistic physical damage: shallow cuts, bruises, abrasions, redness, minor swelling, dirt stuck to skin, dried sweat, and subtle blood traces. Skin must show true human imperfections: uneven tone, pores reacting to cold altitude, fine hairs, and tension lines. Muscles engage naturally according to physics — no exaggerated anatomy. Environment realism (REAL WORLD SKY & STORMS): The character is flying between real storm clouds, as if captured by a high-speed camera in extreme atmospheric conditions. Clouds must look meteorologically real, with dense moisture layers, depth variation, and turbulent airflow. Lightning bolts must behave like real electrical discharges: branching paths, momentary illumination, realistic brightness falloff, and interaction with surrounding clouds. Wind pressure visibly affects clothing, body posture, and airborne particles. No fantasy skies — this must look like a real storm system on Earth. Energy sphere realism (PHYSICAL PHENOMENON): The blue energy sphere forming in the character’s extended left hand must be treated as a real, physics-based phenomenon, not magic or anime glow. Appearance similar to compressed plasma or ionized energy, with internal turbulence, electrical filaments, pressure distortion, and subtle shockwave ripples. The energy emits realistic light behavior: Correct light falloff Accurate reflections on skin, gloves, fabric, and moisture Atmospheric scattering in nearby mist and clouds No glowing outlines, no fantasy aura shaders, no visual effects that look synthetic. Lighting & camera realism: Lighting must behave like real-world photography: strong contrast, directional storm light, lightning flashes, and secondary illumination from the energy sphere. Shadows must be deep, soft-edged where appropriate, and consistent with light sources. Color grading must be cinematic but natural — no oversaturation or artificial color palettes. Depth, scale, and perspective must feel physically correct. Final intent: This image must look like a real human photographed in mid-air during an extreme storm, wearing a real-world version of Vegeta’s battle suit, generating a physically plausible energy phenomenon. Nothing should suggest anime, illustration, CGI, or stylized rendering. The result must be indistinguishable from a real photograph taken in our world. Style: absolute photorealism, cinematic photography Rendering goal: indistinguishable from real life Output format: 1080×1350 (vertical) Focus: character (primary), storm environment (secondary)

WhatsApp Group Join Now
Telegram Group Join Now

2 thoughts on “President Of USA Photo Ai Image Free”

  1. Do you mind if I quote a couple of your posts as long as I provide credit and
    sources back to your webpage? My website is in the very same niche as
    yours and my users would really benefit from a lot
    of the information you provide here. Please let me know if this alright with you.
    Appreciate it!

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top
Join WhatsApp Group